sigmafoki.blogg.se

Bioshock infinite bird or cage artwork
Bioshock infinite bird or cage artwork









bioshock infinite bird or cage artwork

At the time, this was all a bit much, but some of it was perhaps warranted. Player reaction was if anything more effusive - cliffyb up there is speaking as a fan, after all, and though there’s plenty to shake one’s head at in regards to using the game’s release to continue grinding his axe against a dead man, his praise for the game itself is if anything restrained. Game Informer gave it a perfect score, the vast majority of other publications lined up to give it something in the 90-95 range, and even those reviewers who had problems with some of its gameplay foibles lauded the story for making them think. He was very far from alone in those comments, however. Given how long it has been, it’s probably worth recounting a bit how wild and massive it was - the reaction that jumps most keenly to people’s minds even now, probably, is developer Cliff “cliffyb” Bleszinski’s hilariously embarrassing invocation of Roger Ebert’s recent passing on his way to ordain the 2K Studios first person shooter/exploration hybrid as a “true game as art:” It’s been a little over seven years since Bioshock: Infinite was released to wild fanfare and massive acclaim. Honest.Author’s note: Given the scope of the piece and what it specifically examines, this article was written solely about the base Bioshock: Infinite game, without playing or considering the Burial at Sea story expansions as they were not part of the original work. Probably paranoia since I've no clue what thread you're talking about. One fate, one ending, no way to prevent it except stop the cycle before it starts, which just leads to a different cycle which you see in Burial at Sea.Ĭan't tell if paranoid or you're almost quoting me from the other thread.Ĭan't tell if paranoid or you're almost quoting me from the other thread. It's a grand expression of being able to take many paths and get to the same place. You, the player, don't call heads or tails, the games does that for you, and no matter which it picks, the outcome is the same in the end. This plays into Ryan's famous statment from BL1 "A man chooses, a slave obeys." While we are given the illusion of choice, it's all simply there to trick us, the player, into believing that our actions will effect the ending, but if you pay attention, very early on in the game you're shown just how false that impression is with the coin flip and the tally of all past flips. Originally posted by Quietus Wolf:The game plays on the whole concept of fate/destiny where in the ultimate outcome is fixed, and nothing we do changes it in more than trivial, minor ways.

bioshock infinite bird or cage artwork

To put it in simpler terms, the choices are there to make it seem like you can try and find the "Good End", that some combination if choices in the game lead to a better/different ending when there really isn't one.

bioshock infinite bird or cage artwork

One fate, one ending, no way to prevent it except stop the cycle before it starts, which just leads to a different cycle which you see in Burial at Sea. The game plays on the whole concept of fate/destiny where in the ultimate outcome is fixed, and nothing we do changes it in more than trivial, minor ways.











Bioshock infinite bird or cage artwork